Interactive Interface & Gamification

Interactive web app · UX, UI

About the project

The project is an interactive, game-based web app that teaches students to recognise digital threats such as phishing. Instead of traditional teaching, the user meets a series of realistic scenarios where they have to assess a message and make a choice — and get feedback on the consequences of their choices along the way.

The challenge

Traditional teaching in digital security is often theoretical and hard to remember in practice. The challenge was to create an experience that felt relevant and engaging — without it becoming yet another boring quiz. At the same time, the solution had to be easy to navigate on mobile, since that is where students would typically encounter it.

From idea to solution

Sketch of the scenario flow

From threat to scenario

The starting point was research into typical phishing attacks and the situations students most often encounter. This became a series of scenario cards where the user has to assess a message and make a choice.

Version of the feedback screen

The balance between educational and playful

Several versions of the interaction were tested, especially the feedback on wrong choices, and the tone was adjusted so the experience felt educational without being preachy.

The final interface

Screenshot of a scenario in the quiz

A scenario

The user is shown a realistic message and has to judge whether it is safe.

Screenshot of the feedback screen

Feedback

After each choice, the user gets feedback explaining the consequence.

Result

The result is an interactive experience with several realistic scenarios where the user actively practises spotting digital threats — in a format that is quick to pick up on both mobile and desktop.

Tools: Figma, VS Code

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